<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-8154766796083016406.post4094174380393979942..comments</id><updated>2010-06-13T12:28:34.160+03:00</updated><title type='text'>Comments on happeningfish: Tower Room I, audience what audience</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blog.happeningfish.com/feeds/4094174380393979942/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8154766796083016406/4094174380393979942/comments/default'/><link rel='alternate' type='text/html' href='http://blog.happeningfish.com/2010/05/tower-room-i-audience-what-audience.html'/><author><name>happeningfish</name><uri>http://www.blogger.com/profile/11864685526357363835</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8154766796083016406.post-7138083384589695672</id><published>2010-06-13T12:28:34.103+03:00</published><updated>2010-06-13T12:28:34.103+03:00</updated><title type='text'>Hey, I like very much the idea of an un-rule. What...</title><content type='html'>Hey, I like very much the idea of an un-rule. What we actually came up with was what you mentioned in the second paragraph: before the show, when they pick up their tickets and instructions, people have to say whether they would identify as a 1) gamer, 2) theatre audience, or 3) performance art / installation art type. They get different suggestions for approaching the piece based on their choices. Seems to work pretty well so far actually!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8154766796083016406/4094174380393979942/comments/default/7138083384589695672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8154766796083016406/4094174380393979942/comments/default/7138083384589695672'/><link rel='alternate' type='text/html' href='http://blog.happeningfish.com/2010/05/tower-room-i-audience-what-audience.html?showComment=1276421314103#c7138083384589695672' title=''/><author><name>happeningfish</name><uri>http://www.blogger.com/profile/11864685526357363835</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='06077131272196635145'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.happeningfish.com/2010/05/tower-room-i-audience-what-audience.html' ref='tag:blogger.com,1999:blog-8154766796083016406.post-4094174380393979942' source='http://www.blogger.com/feeds/8154766796083016406/posts/default/4094174380393979942' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-8154766796083016406.post-1119616308287548509</id><published>2010-06-06T16:32:45.170+03:00</published><updated>2010-06-06T16:32:45.170+03:00</updated><title type='text'>I don't know if you're inviting comments here, or ...</title><content type='html'>I don&amp;#39;t know if you&amp;#39;re inviting comments here, or just thinking out loud - but just in case, here&amp;#39;s what I&amp;#39;m thinking.&lt;br /&gt;&lt;br /&gt;Perhaps you need to work with people&amp;#39;s expectations before the game/event? So that, for instance, &amp;quot;active gamers&amp;quot; will know that they&amp;#39;re supposed to listen more, and &amp;quot;passive audience types&amp;quot; will know that they&amp;#39;re supposed to participate more.&lt;br /&gt;&lt;br /&gt;There&amp;#39;s something called an &amp;quot;un-rule&amp;quot;, which is fairly common in tabletop role-playing. It&amp;#39;s basically when a designer puts in a rule that specifically contradicts common practice, so people will know how this experience is different from what they&amp;#39;re used to. One example is that since many games use an all-powerful Game Master, some games specifically advertise as &amp;quot;GM-less&amp;quot;. For someone who&amp;#39;s never played a tabletop RPG, that expression makes no sense - they have no expectation of a GM.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8154766796083016406/4094174380393979942/comments/default/1119616308287548509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8154766796083016406/4094174380393979942/comments/default/1119616308287548509'/><link rel='alternate' type='text/html' href='http://blog.happeningfish.com/2010/05/tower-room-i-audience-what-audience.html?showComment=1275831165170#c1119616308287548509' title=''/><author><name>Matthijs</name><uri>http://www.blogger.com/profile/12753063801042794160</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.happeningfish.com/2010/05/tower-room-i-audience-what-audience.html' ref='tag:blogger.com,1999:blog-8154766796083016406.post-4094174380393979942' source='http://www.blogger.com/feeds/8154766796083016406/posts/default/4094174380393979942' type='text/html'/></entry></feed>