tag:blogger.com,1999:blog-8154766796083016406.post4094174380393979942..comments2023-10-25T18:27:24.277+03:00Comments on happeningfish: Tower Room I, audience what audienceUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8154766796083016406.post-80673377798840708172021-12-19T20:01:18.474+02:002021-12-19T20:01:18.474+02:00Thanks for sharing the article.Thanks for sharing the article.Nickhttps://ptk.in.ua/prise_stanki-frezer.phpnoreply@blogger.comtag:blogger.com,1999:blog-8154766796083016406.post-71380833845896956722010-06-13T12:28:34.103+03:002010-06-13T12:28:34.103+03:00Hey, I like very much the idea of an un-rule. What...Hey, I like very much the idea of an un-rule. What we actually came up with was what you mentioned in the second paragraph: before the show, when they pick up their tickets and instructions, people have to say whether they would identify as a 1) gamer, 2) theatre audience, or 3) performance art / installation art type. They get different suggestions for approaching the piece based on their choices. Seems to work pretty well so far actually!happeningfishhttps://www.blogger.com/profile/11864685526357363835noreply@blogger.comtag:blogger.com,1999:blog-8154766796083016406.post-11196163082875485092010-06-06T16:32:45.170+03:002010-06-06T16:32:45.170+03:00I don't know if you're inviting comments h...I don't know if you're inviting comments here, or just thinking out loud - but just in case, here's what I'm thinking.<br /><br />Perhaps you need to work with people's expectations before the game/event? So that, for instance, "active gamers" will know that they're supposed to listen more, and "passive audience types" will know that they're supposed to participate more.<br /><br />There's something called an "un-rule", which is fairly common in tabletop role-playing. It's basically when a designer puts in a rule that specifically contradicts common practice, so people will know how this experience is different from what they're used to. One example is that since many games use an all-powerful Game Master, some games specifically advertise as "GM-less". For someone who's never played a tabletop RPG, that expression makes no sense - they have no expectation of a GM.Matthijzhttps://www.blogger.com/profile/12753063801042794160noreply@blogger.com